Mar 29, 2011, 03:18 AM // 03:18
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#1
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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conjurey builds
with runes, 9expertese(breakpoint), 9 wilderness, 13 on bow.
used with a vamp bow, kindle changes damage type to fire, so you the fire damage for conjure, and the lifesteal and some armour respecting bonus damage.
5+14 armour+8to15 from ebsoh + 16 armour respecting damage. could probably average a net +40 per arrow fairly easily
easiest/best use is precast before battle gole>conjure>kindle>ebsoh
gole seems odd, but it means that both spells are cast for free (or just 5e for gole), and with prep shot or body shot (cracked armour will have to come from the team) should be fine energy wise.
downsides is no ias, pet, or res
good optional would be needling shot and or quick shot
needling gave me 52 5 27 = 84 damage on the 60al test dummy, and 22 5 52 on the 100al dummy for 79 damage
was intended for use with a bunch of SF eles (with mark of rodgort), and a tof paragon, plus a MM or whatever
ebsoh would buff the ele's aswell
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Mar 29, 2011, 03:28 AM // 03:28
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#2
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Wilds Pathfinder
Join Date: Mar 2008
Location: USA - W.Coast
Guild: HiME
Profession: Mo/
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A long time ago I tried putting together a Conjure-x build. The biggest hurdle I ran into was en management. You can use conflag spirit to convert all your arrows to fire damage if case you wanted to replace kindle with something else.
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Mar 29, 2011, 04:58 AM // 04:58
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#3
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Generally orders are better than conjure.
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Mar 29, 2011, 05:16 AM // 05:16
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#4
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Marverick
Generally orders are better than conjure.
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.... if you've got a team of physicals.
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Mar 29, 2011, 02:49 PM // 14:49
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#5
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Ascalonian Squire
Join Date: Jan 2011
Location: Texas
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Quote:
Originally Posted by Wenspire
A long time ago I tried putting together a Conjure-x build. The biggest hurdle I ran into was en management. You can use conflag spirit to convert all your arrows to fire damage if case you wanted to replace kindle with something else.
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I've never used the specific builds he is mentioning, when my ranger is having energy issues i swap to my zealous bow.
Start the battle with your vampiric bow, and when your energy gets to around half, switch to your zealous bow. Zealous bows make your multi-arrow shots insanely cost effective, so as long as you aren't spamming things like savage shot, you will never run out of energy.
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Apr 04, 2011, 09:11 AM // 09:11
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#6
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Forge Runner
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
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I'd drop GoLE for IAS. Zealous bow as weapon set #2.
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Apr 04, 2011, 01:34 PM // 13:34
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#7
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Frost Gate Guardian
Join Date: Dec 2010
Location: Texas
Guild: Embrace Annihilation [三口三]
Profession: A/
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Should only need 1 EbSoH, if going with actual players just have them bring more utility. Most if not all Conjure builds are Damage pumping builds. Instead of GoLE I'd say just take a zealous bow, and use Body Shot after you apply "FH!" Expertise is for E-management too. Wouldnt worry about interupts let mesmer heroes or ranger heroes do that.
Code: OgYTc5cqSqCEVKm0S0WMX8VyWA
Marks 9+1+1
Expertise 12+1
Fire 9
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Apr 04, 2011, 07:54 PM // 19:54
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#8
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Wilds Pathfinder
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
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Quote:
Originally Posted by Bad Company Sin
Should only need 1 EbSoH, if going with actual players just have them bring more utility. Most if not all Conjure builds are Damage pumping builds. Instead of GoLE I'd say just take a zealous bow, and use Body Shot after you apply "FH!" Expertise is for E-management too. Wouldnt worry about interupts let mesmer heroes or ranger heroes do that.
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I think the OP was giving variations of one build, not a team build. And was your build intending to outsource conversion to fire damage?
The recharge on Conjures and time consumed preparing to fight keep me away from rebooting this strategy, but I'd like to see sustainable HM damage numbers, if possible.
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Apr 04, 2011, 09:58 PM // 21:58
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#9
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Lion's Arch Merchant
Join Date: May 2009
Guild: TGB
Profession: W/
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Quote:
Originally Posted by Bad Company Sin
Instead of GoLE I'd say just take a zealous bow
Code: OgYTc5cqSqCEVKm0S0WMX8VyWA
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You need fire damage in that build
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Apr 04, 2011, 11:43 PM // 23:43
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#10
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Frost Gate Guardian
Join Date: Dec 2010
Location: Texas
Guild: Embrace Annihilation [三口三]
Profession: A/
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Quote:
Originally Posted by Haggis of Doom
You need fire damage in that build
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Yes, I was addressing the energy issue. it would be common sense to take a bow that deals fire damage.
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Apr 06, 2011, 05:36 AM // 05:36
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#11
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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i did try a ias, but the only one which really fits is lightning reflexes, which is quite expensive and not maintable/have a long duration. also without gole u go from droping 5e to 20e on spells, ok maybe you can space that out... but with 10e (before expertise) attack skills, thats alot of energy outlay, and with zealous your losing the 5 lifesteal per hit, and in hm that can be a depressing % of your damage, even on a warrior (thats what i use in hardmode)
as ebsoh buffs allies, if your low on E and cant cast that when needed, itll drop your team damage by a fair bit :/.
If you can make it work with zealous then maybe that is better, but im really aggressive on using skills, so i prefer slightly excessive energy management
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Apr 06, 2011, 05:49 AM // 05:49
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#12
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by FoxBat
.... if you've got a team of physicals.
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Even with just 2 physicals, it's better.
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Apr 06, 2011, 06:23 PM // 18:23
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#13
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Krytan Explorer
Join Date: Dec 2010
Location: Deep in the belly of Texas
Profession: R/
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instead of 3 people with kindle, just have 1 carry greater conflagration to change everyone's damage to fire
on the conjure flame setup i personally use, i just use a fire bowstring so that i can use other preps on top of the flame damage
and by the looks of your attribute spread, you are only adding 5 to 8 damage (since i only see a max of 3 points in fire) which really isn't much help
a basic fire turret i use is
Expertise: 11+1+1
Marks: 10+1
Fire: 10
Conjure flame
double shot
Triple shot
experts dexterity
expert focus
option
option
option
use a bow with fire string
10 in fire gives you +15 damage
13 in expertise is another breakpoint (5e skills now cost 2)
experts focus makes 5e skills free and 10e skills 3e and adds 9 more damage
experts dexterity gives you IAS and adds 2 to your Marks attribute (which if you follow my setup means you will be at 13)
on my personal build i also use IatS (since mine is max) adding 20 more damage
Last edited by Rites; Apr 06, 2011 at 07:54 PM // 19:54..
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Apr 06, 2011, 08:49 PM // 20:49
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#14
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Marverick
Even with just 2 physicals, it's better.
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Even a caster can in fact deal more damage not spamming a 2s spell every 6 seconds. That's not counting the fact you have to run a melee AI or else mediocre bow/spear to take advantage in a hero team.
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Apr 07, 2011, 09:35 AM // 09:35
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#15
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Speaking of Orders and physicals, how about equipping your caster heroes with spears? Now that we have 7 heroes this becomes more of an option then it used to be with just 3 heroes. And which spears/shields would be suitable for casters?
Quote:
Originally Posted by Rites
instead of 3 people with kindle, just have 1 carry greater conflagration to change everyone's damage to fire
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Or just conflagration since all your Conjure guys carry bows - then you can use Glass Arrows or another elite.
Quote:
experts focus makes 5e skills free and 10e skills 3e and adds 9 more damage
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No, the reduction from expert's focus is applied before expertise, @13Ex 5E skills cost 1E and 10E skills cost 4E
Last edited by Amy Awien; Apr 07, 2011 at 09:47 AM // 09:47..
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